| This transition to a 3D character meant some re-designing of Reggie's form to balance some of the elements of his design. His forehead was reduced, along with his horns, and his eye areas were redefined to make him seem more sprightly and ensure expressiveness. Texture maps on his horn carried over design cues from the 2D look, as well as vertex colour maps to hint at the toon lines that were present in the old version.
Moving Reggie into 3D allowed Fire Horse to extend the look further,
with some detailed touches such as subsurface scattering in his
ears, coupled with the moody lighting of the scene.
The alley environment was modeled and textured by 3D artist Nigel
Haslam, to not only match, but to go beyond the look of the live
action sets.
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